Manuel Feria

Compositor

Breakdowns


Shot #1

01_ARROW

Tasks

Roto FG. Integrate dyn with environment and main character.

Shot #2

02_ARROW

Tasks

Composite CG Plane. Composite Sky. Composite CG clouds and atmos. Extend plate inside the cockpit until the plate starts. Key plate.

Shot #3

03_MCM

Tasks

Day to night shot. Christmas decoration enhancement. 3D Setup of house, sky, mountains and village. DMP.

Shot #4

04_RIVD

Tasks

Set extension. Cliff DMP.

Shot #5

05_TMNT

Tasks

Roto of Blood machines, table and FG characters. Paint out practical glasses on blue column and BG. Rest of BG Prep done by Jack Grundy.

Shot #6

06_CHAPPIE

Tasks

Remove Rain from original plate. Grey suit actor paint out. Hand roto. Compositing done by Nicha Kumkeaw.

Shot #7

07_ARROW

Tasks

Composite CG Plane. Building Extension. Sky replacement. Modelling, animation, lighting of CG spotlight done in nuke.

Shot #8

08_ZOO

Tasks

Composite CG Wolves. Ground interaction with wolves. FG Roto

Shot #9

09_ARROW

Tasks

Composite CG Helicopter, CG character and CG parachute. Composite Smoke elements and shadows.

Shot #10

08_APB

Tasks

Key plate. Set up projection for matte paintings on different frames on the boat. Particle system for bubbles. Interactive lights. Add HUD.

Shot #11

11_IMY

Tasks

Composite CG character.

Shot #12

12_ARROW

Tasks

Composite 2d lightnings punches, 2d eye and finger beams, 2d blue sparks and 2d malfunction lightnigs and robot-like body.

Shot #13

13_ARROW

Tasks

Deep composite DYN effects. Create 3d holdouts for elements in the scene. Composite lamps exploding. Interactive lights and shadows.

Shot #14

14ARROW

Tasks

Composite CG drone and muzzle flashes. Interactive Lights.

Shot #15

15_ARROW

Tasks

Composite fire elements and smoke elements on top of sparks elements that the plate already had. Roto for integration. Interactive lights.

Shot #16

16_CHAPPIE

Tasks

Grey suit actor paint out. FG elements roto.

Shot #17

17_ARROW

Tasks

Track and composite CG eye and enhance blood elements surrounding.

Shot #18

18_ARROW

Tasks

Composite CG arrow. Composite sparks elements and lens flare to create a flare explosion effect. Create a nuke particles smoke trail.

Shot #19

19_ARROW

Tasks

Paint out some cars. Change the direction on the rest of the car. Composite matte painting building(screen center). Project reflections on building. Composite CG characters and parachute.

Shot #20

20_ARROW

Tasks

Add muzzle flashes to enhance the practical ones.

Shot #21

21_ARROW

Tasks

Composite CG vial and add animated defocus.

Shot #22

22_ARROW

Tasks

Composite CG spheres. Composite 2D cracks on wall. Debris particles done in nuke.

Shot #23

23_ARROW

Tasks

Composite actor's face on top of stunt actor. Cam effects.

Shot #24

24_ARROW

Tasks

Composite life draining effects.

Shot #25

25_ARROW

Tasks

Prep plate to make actor bow movement less aggressive. Composite CG Arrow and recreate shadows.

Shot #26

26_ARROW

Tasks

Composite CG Grappling arrow. Composite 2d Cracks and wall hits.

Shot #27

27_RHP

Tasks

BG Prep castle. Composite 2d effect to make the castle levitate (God rays, cracks, smoke, pieces levitating,...)

Shot #28

28_ARROW

Tasks

Paint out set crew. Crowd extension.